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Tag: vision

Liquid Glass: Apple, you know better

Yesterday Apple unveiled their new design system, Liquid Glass. It is replacing the design we currently see in order to provide more design options to your device. The basic concept of liquid glass is that all UI will look like glass. This includes spectral aberrations, highlights, and shadows. All these elements are presented on a transparent background. The default font color looks adapts based on the background. Lighter backgrounds are supposed to show darker fonts, and dark background shows lighter fonts.They didn’t address what happens if the background has both.

Out of the box, this new design style presents accessibility issues. The contrast will rarely be correct for normal vision users to see, much less low vision users. Users can adjust this easily, and I expect Apple to respond with this as their “compliance” answer.

Three screen shots from iOS 26 and the Apple Liquid Glass design system. Screen one shows a lock screen with barely perceivable time. The second screen shows several widget blocks all highly transparent and hard to read text. The third shot is a web page where the text has shifted colors.

I feel this design style is incongruous with Apple’s recent GAAD announcement. And Apple knows this! They have experts on staff that can (and hopefully did) speak out against this.

Hostile much?

Am I being aggressive here? I hope not. I believe it is important to call out Apple on this. Apple is aware that the design styles they create will eventually take over design. It happened with the Mac, the iMac translucent back, and iMac swivel head. It also happened with MacBooks, the iPod, and the iPhone. Skeuomorphism is another example. Must I go on?

Unfortunately, Apple is more than a product company. They’re more than a software company. They’ve become a lifestyle company. They shift thinking. They spawn design thieves who make knock off products.

The federal government is taking actions that appear threatening to disabled people. Over the years, Apple, you have been doing a good job as an accessibility leader. We need you on our side now more than ever. Liquid Glass is not what we need in this moment.

Update 9.26.25

Apple has iOS 26.1 in developer beta and some of the concerns about Liquid Glass are being addressed.

See me on LinkedIn or Bluesky if you want to discuss this.

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A11y 101: 1.4.10 Reflow

We live in a time where our digital device screen sizes vary. We have 1 inch watch screens, phones, tablets, and even TVs with 100 inch screens. We never know what the end use will be using for a device. Reflow is needed to adapt to many of these screens. However, the core of what reflow is about has little to do with screen size. Let’s look at what we really need to know about 1.4.10 Reflow.

320 by 256

Looking at the WCAG Quickref, we see the following:

Content can be presented without loss of information or functionality, and without requiring scrolling in two dimensions for:

  • Vertical scrolling content at a width equivalent to 320 CSS pixels;
  • Horizontal scrolling content at a height equivalent to 256 CSS pixels;

Except for parts of the content which require two-dimensional layout for usage or meaning.

Reflow talks about having no loss of functionality without having to scroll in two directions on screens as small as 256 pixels wide. It tells us that when the screen is at 256 pixels wide we can have horizontal scrolling, but not vertical. At 320, we can have vertical but not horizontal scrolling.

As a matter of good web principle, it is better to design vertically than horizontally in the majority of cases. For news, reading, and shopping it is easier to consume the content and it is the expected method of scrolling.

But what does it mean if not mobile?

Remember, we are talking about web content accessibility guidelines. For whatever reason, every time I discuss reflow with developers they automatically think it is for mobile devices. And yes, it benefits everyone on any device when implemented correctly. But so does just about everything listed under WCAG (Not all screen reader techniques benefit the able-bodied). And there is a key word that gets left out during those conversations.

Accessibility

This guideline is about making websites more accessible. Reflow wants to ensure that the site does not hide any functionality when any user is on the site. It should not obstruct, obscure, or remove functionality. This includes when that user adjusts their monitor to a different resolution.

A huge number of people on this planet have issues with vision. For most of them, a pair of glasses will correct it. We’re told by our doctors that 20/20 is the most accurate a human can expect. When a person’s vision reaches 20/200 after correction, they are considered legally blind. They have some vision though and decide to increase the resolution on their screen to read it easier. Likely they may not be aware of screen readers yet. Our volunteer here increases his screen resolution to 300% at which he can read it.

When discussing this addition to the guidelines, 1280×1024 was the most dominant screen size for desktops and laptops. There was also thinking that most disabled people are on fixed income and can’t afford current tech. This lead to thinking the disabled to be on older devices.

If we were to increase our zoom from 100% to 400% starting at 1280×1024, the page is rendered at 320×256. If something requires two way scrolling at this point, you need to revisit the reflow rules. We do not want to remove functionality, but it is ok if functionality goes into a menu or disclosure. We want to stack content in the scroll direction.

There are pieces of content that can have horizontal scrolling including carousels and tables. With carousels, ensure the controls are on the screen, but the contents can overflow. You can swipe, but provide buttons for fallback. For tables, ensure the header column is always visible with at least one other full column.

How to test

I’m not writing to a generic audience here. I hope you have deduced a method for testing, but I won’t leave you hanging. Testing is simple, set you browser viewport to 1280 by 1024. Load the page, then use Control/Command and the plus (+) key until you reach 400% zoom. Review the content to ensure nothing is removed. Make sure content is stacked or hidden by disclosures. Ensure there is no horizontal scrolling. You can flip the dimensions for horizontal scrolling sites.

Alternatively, open your developer tools in mobile emulation. You can leave zoom at 100%. Change the viewport to 320×256.

Have some thoughts or more questions on Reflow? Find me on LinkedIn or Bluesky to keep the conversation going.

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A11y 101: 1.4.4 Resize Text

Unless you have bionic eyes, at one point or another a computer screen will become difficult to read. For most of us, we’ll reach for glasses or call to make an appointment for an eye exam. But at some point, the glasses just aren’t enough.

I just got my first pair of bifocals. I’ve been using two pairs of glasses – one for distance and one for reading. Before I got the bifocals I had already increased the resolution of my monitor to 125%. All of this to put less strain on my eyes while reading.

And that is the core reason for 1.4.4 Resize Text.

Following WCAG’s QuickRef, we see:

Except for captions and images of text, text can be resized without assistive technology up to 200 percent without loss of content or functionality.

Without assistive technology our digital assets need to increase their font size to 200%. PDFs you can zoom in on to increase the font size. To test in a browser, press CTRL or CMD and the Plus key. The browser will show you the zoom level as you do this.

Now with the page zoomed to 200%, we need to look for the following:

  • Are any controls hidden or otherwise inaccessible?
  • Is any content cut off?
  • Do I need to scroll in two dimensions?
  • Is the design broken?

You should have no problems if you’ve ensured that your fonts and containers use relative sizing like EM, REM, or percentage. This also includes viewport width or height. Text and containers will resize smoothly.

It’s 2025. Not all applications are feasible on mobile, but we need to rid ourselves of this thinking. It’s 2025 and there are so many screens in the world, we will never know what the user has. We must make our interfaces flexible. Responsive design is not “feature” we add on to be nice. It is a requirement.

Users with low vision don’t start with third-party assistive tech. They start with what they can adjust on their device. When they zoom in from 1280×1024 to 200%, the view should match what is seen on a mobile device. Comparatively, this device would have a 640×512 pixel resolution.

Enjoy this post? Have questions on it? Find me on LinkedIn and BlueSky!

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